1. Time Attack
Time Attack is a competitive, scored session with specified allotted time or a specific number of laps. The fastest single lap in a session will be used for event scoring. Time Attack is not a race, so competitors will need to manage themselves and traffic to allow for everyone to get the best shot at a good lap.
1. Start
Vehicles will be released from pit lane for a warm up lap led by the first car leaving the grid. The start of each session will be signaled by a Green Flag at the start/finish line after the single pace lap, but competitors may separate and accelerate before they reach the start/finish and the Green Flag. Warm up lap pace should be at such a speed as to allow all cars to enter the track before the first car comes around in order to create track space and give the best chance for clean laps for each driver.
A. Passing on the out lap is by point-by only, even if the group rules allow passing without a point during the session.
2. Track Limits/Loss of Control
A. Drivers are expected to use hard-paved surfaces only and keep a portion of one tire within the marked track limits at all times.
B. Any vehicle leaving the paved course area with all four wheels OR deemed to have a “significant loss of control” on course in a Time Attack session shall self-report to the pit area for a discussion with the Driver Coach for that session. If appropriate (and timely), the driver may proceed back on track after receiving appropriate signals from the Pit Marshal. Drivers who do not self-report will be black flagged for a discussion with the Driver Coach. Drivers may be black flagged for discussion with the Driver Coach in the case of repeated two (2) or three (3) wheels-off situations.
C. Drivers deemed to have exceeded track limits or experienced a significant loss of control will have their fastest lap of that session disqualified. A second offense may result in disqualification from that session. Further offenses may result in exclusion from the event. Track limits are defined as paved track surface and adjacent curbing.
1. Exceptions may be made if the off-course resulted from controlled avoidance of an unsafe situation or for offs resulting from sportsmanship (E.g., pulling over when on a cool-down lap to clear the line for faster cars).
3. Session Interruption
Any driver deemed to have caused a Black Flag All or Red Flag condition for a driving error or mechanical issue will receive one warning. A second offense will result in exclusion from resuming that session. Further offenses may result in exclusion from the event.
4. Sportsmanship Standards
Drivers are reminded that SCCA Time Trials Events are not wheel-to-wheel competition, but a contest of lap times. Drivers are expected to share the track and work together so that all drivers may perform to the best of their ability. Drivers deemed to have interfered with a competitor intentionally or thoughtlessly will be disqualified from that session. Further offenses shall result in exclusion from the event.
5. Session End
Sessions shall normally be ended by a Checkered Flag shown at the Start/Finish after the session time or number of laps has elapsed. After receiving the Checkered Flag ending the session, drivers will be given cool down time to exit the track.
A. It is permissible to use a second Checkered Flag as a reminder after competitors have seen the Checkered Flag at the Start/Finish line.
B. It is permissible that a session be ended with a Black Flag All all in the event of an incident requiring that flag condition.
C. If the session is stopped with a Black Flag All or Red Flag, no more lap times will be officially scored once the Black or Red Flag is shown and competitors should slow down and proceed to the pits (Black Flag) or stop (Red Flag).
6. Flag Violations
A. If a driver fails to obey a yellow, black, red or checkered flag they may lose their fastest lap of that session.
B. Repeated offenses may result in exclusion from sessions or the event.
